To energise participants.
To demonstrate the value of breaking major projects down into small goals.
To demonstrate how positive thinking will impact upon results.
To demonstrate effective teamwork.
Module 2 – A Sign of the Times – Communication Branding
Video - Technology Revolution
· To encourage participants to think about how and what they communicate to customers, using a slightly unusual perspective.
· To encourage participants to think about the language they use when communicating with customers.
· To show that all communication tells the customer something about the organisation and that sometimes that’s not the intended message.
· To demonstrate how brand is affected by every piece of communication leaving the organisation.
· To analyse a personal experience as a customer and identify the events which created a lasting impression.
· To consider what influences customers’ service expectations and why expectations differ.
· To discuss the impact of different expectations and experiences on Customer Relationship Management.
Module 3 – Understanding our Team
Video – Lord of the Dance
Understanding behaviour profiles
Discovering ways to interact with the different behaviour profiles
Transactional analysis
To provide participants with a way of understanding behaviour and improving communication.
To provide a very basic introduction to transactional analysis.
Module 4 – Introduction to Client Relationship Management (CRM)
Inside out principle
To define and briefly explore the concept of Customer Relationship Management.
To consider the types of data that helps organisations manage their customer relationships and where this can be found.
Day Two
Module 5 – Creating a Shared Vision
To agree what success looks like for everyone.
To establish effective working relationships within groups or teams.
To create a vision statement for the team.
Module 6 – The Sheep Trail – Effective Communication and Continuous Improvement
To test participants' planning and communication skills.
To demonstrate the importance of listening and using summary and clarification to check understanding.
To consider what makes communication effective and the dangers of getting it wrong.
To energise a group of participants.
Module 7 – Goldilocks
To test listening skills.
To illustrate the dangers of making assumptions.
To encourage participants to think about how they can check their understanding of information they receive
Module 8 – Dune Race
To identify approaches and ideas that could be used in a Customer Relationship Management (CRM) strategy.
To develop a strategy based on the information provided about Dune Races.
To share ideas and thoughts about what makes an effective CRM strategy.
Module 9 - Bring the Cows Home
Skills tested by this teambuilding game:
Analytical thinking, Attention to detail, Problem solving and Teamwork.
Background:
Bringing the Cows Home is a flexible training exercise that has been especially designed to test analytical skills and encourage clear thinking.
In the exercise, teams are provided with a map and brief, and need to work in a structured, logical way in order to identify routes available to the farmer when bringing his cows back to the farm for milking.